- Tilteroids
Description
REVIEWS
"Tilteroids is a simple idea done well. It's easy to replay and the challenge does slowly ramp up as accumulated
damage becomes harder to avoid. ...a great little casual experience."
- Andrew Nesvadba, AppSpy
"The graphics and sound are decent. The controls work well, ... the gameplay is kinda fun. It’s simple like munching
power pellets in 1982."
- Jason Johnston, TouchGen
"Wow - this has some of the best 3D graphics I've seen in a game like this. And the gameplay itself is really fun and
challenging. A great game all around!
- iTunes review
DESCRIPTION
• A uniquely physics based asteroids game.
• Collisions of objects accurately obey the laws of physics.
• Optimized for Retina display!
• Universal app optimized for iPad!
• Full use of 4 inch Retina displays!
• Easily maneuver and aim your ship by simply tilting.
• Auto calibration for comfortable play position.
• Support for all device orientations (iPad only).
• Simple taps unleash your weapons and engage the tractor beam.
• High quality, fully rendered 3D graphics and stunning special effects!
• Breathtaking high-res, dynamic backgrounds from the Hubble Space Telescope.
• Accurate 3D spatial sound effects - try the headphones!
• Global leaderboards and achievements via Game Center.
• A visually stunning asteroids game that's actually fun to play!
STORY
From the icy blackness of space hostile alien forces unleash unimagined terror upon a peaceful settlement, completely destroying their planet. Once orbiting the planet, your space station is all that remains of humanity in this part of the galaxy. It falls to you to defend this lone outpost against the onslaught of asteroids and the enemy fighters bent on your extermination.
• Visit our web site to see it in action!
• More features coming!
A classic game updated for a 21st century device.
What's New
Version 1.7.3 (Dec 7, 2012)
• Custom control button positions for iPad!
• Support for full iPhone 5 display.
• iPod 5 now runs at a
smooth 60 fps.
• Removed OpenFeint support, since the service is being discontinued.
Version 1.7.2 (Nov 26, 2012)
√ BUG FIX:
• Fixed a crash introduced in version 1.7.1 involving the OpenFeint leaderboard (sorry about
that).
Version 1.7.1 (Nov 16, 2012)
√ Features:
• Better frame rate consistency.
• Better leaderboard behavior in poor network
conditions.
√ Bug fixes:
• Work-around for missing sounds after an audio interruption in iOS 6.
• Work-around for stuck
sounds in iOS 6.
• Game Center scores not always displayed correctly.
Version 1.7 (Sep 19, 2012)
** Beginning with Tilteroids 1.7, older devices are no longer supported. iOS 4.3 and later is now required **
√ New Features
• Optionally share your scores via Twitter or Facebook in iOS 6 and later!
• Embedded web
viewer so you don't have to leave the app to browse sites.
• Awesome new background image.
• Updated App
Icon.
• Meteor sound improvements:
- smoother sound volume changes for large velocity changes.
√ Bug fixes:
• iOS 6 compatibility issues.
• Corrected occasional problem with losing control of some iPad
views after pausing the game.
• Restored missing high score message when saving a local score.
• Eliminated
frame rate stall when first refugee appears.
• Fixed rare crash.
Version 1.6.6 (Jun 21, 2012)
• Corrected the eccentric rotations of some asteroids by computing a more accurate center of mass.
• More accurate total asteroid mass calculations yielding more realistic collisions.
What's New in version 1.6.5:
• Terrific new Refugee model! (iPhone 3GS or better and iPads only)
• Improved physics
• Better local player score retrieval from Game Center.
• Statistics fade at the end of the game to reveal the ongoing simulation.
Because sometimes it's just fun to
watch the physics :)
• Adjusted sound volumes.
• Bug fixes
** Don't forget to give it a nice rating on the App Store! **
Version 1.6.5 (Jun 9, 2012)
• Terrific new Refugee model! (iPhone 3GS or better and iPads only)
• Improved physics
• Better local player score retrieval from Game Center.
• Statistics fade at the end of a game to reveal the ongoing simulation.
--- Because sometimes it's just fun to
watch the physics :)
• Adjusted sound volumes.
• Bug fixes
Version 1.6.4 (Apr 20, 2012)
• Updated for iPad 3 Retina display!
• Improved display quality for iPhone 4
• Now runs at a silky smooth 60 fps on capable devices (iPhone 4S, iPad 2 and above)!
• Added sound for refugee sonar ping.
• Increased value of meteor destroyed to 50 points.
• Better memory management.
• Added separate leader boards for iPad players. Although we tried to make the play as close as possible between devices, it is clearly more challenging on the iPad. The original, aggregate leader boards are still accessible to iPad players.
• Minor bug fixes.
Version 1.6.3 (Mar 8, 2012)
• Improved display of remaining ships for left-handed players.
• Performance improvements.
• Bug
Fixes:
-- Torpedoes are no longer consumed in the wake of a pulse.
-- Fixed rare crash after long duration
game.
Version 1.6.2 (Jan 11, 2012)
• Asteroid collision sound volume is now proportional to the force of impact.
• More natural asteroid
shapes.
• Bug fix:
-- Fixed performance slow-down when cryogenic torpedo hits a refugee.
Version 1.6.1 (Dec 12, 2011)
• Improved distribution of asteroid trajectories.
• Higher meteor speeds in the higher waves.
• Better
meteor flame sounds.
• Bug fix: Trouble engaging/releasing tractor beam on mine in some device orientations.
Version 1.6 (Dec 6, 2011)
• NEW HAZARD: FLAMING METEORS!
• NEW WEAPON: CRYOGENIC TORPEDOES!
• User Interface Improvements:
--- Excellent new background
--- New buttons
--- Custom Fonts
• Improved global score retrieval behavior in marginal network conditions.
• Bug fixes
Version 1.5.3 (Jul 8, 2011)
• User interface tweaks.
• Modified multi-touch parameters to reduced the chance of a Pulse misfire.
•
Bug fixes:
--- Corrected problem when receiving a text message while paused.
--- Fixed appearance of user
torpedos.
Version 1.5.2 (May 12, 2011)
• Stunning New Special Effects!
• Minor bug fixes.
Version 1.5.1 (Apr 22, 2011)
• Corrected auto-calibration for some angles.
• Improved asteroid collision sounds (allowed multiple,
overlapping sounds).
• Added enemy debris collision sounds.
• Increased value of enemy wings for recharging
station shields (2 wings are now worth 1 asteroid hit).
• Updated to OpenFeint 2.10.
• Several bug fixes.
Version 1.5 (Apr 6, 2011)
• Added multisampling for smoother graphics on non-Retina displays:
--- supported on iPhone 3GS and iPads
running iOS 4.0 or later.
• Added ability for station to use enemy wings to recharge shield energy.
• Better
indication of exhausted shield energy.
--- Shields flash red when exhausted.
• Added visual effect to gauges
when shields recharge.
• Fixed some multitouch issues (more important for iPad).
• Performance
enhancements.
• Other minor bug fixes.
• iOS 4.3 tested.
• Updated to OpenFeint 2.9.
Version 1.4 (Feb 26, 2011)
• Universal App! iPad optimized!
- Support for all device orientations (iPad only).
- Larger
playing area.
- Beautiful high resolution images.
• Game improvements:
- Greater mobility for user's ship.
- Thrust sensitivity control.
-
Visual "ping" to more easily locate refugees.
• Simulation Improvements:
- Refugees now react to nearby explosions.
- Asteroid collision sounds
vary in pitch based on size.
- Better asteroid explosions.
- Reoriented Station to give better collision
shape.
• User Interface improvements:
- Auto calibration for more comfortable play.
- Allowed some settings
to be changed while paused.
- Added ability to send support e-mail from the app.
- Updated to OpenFeint
2.8.
• Bug fixes
Version 1.3.1 (Dec 16, 2010)
- iOS 4.2 tested
- Awesome new asteroids!
- OpenFeint 2.7.5
- Removed unnecessary device leveling
screen
- minor bug fixes
Version 1.3 (Oct 19, 2010)
- iOS 4.1 tested
- Updated for Retina display!
- Game Center enabled
- Updated, high-resolution,
dynamic background images
- Improved 3D models
- Added volume control for sound effects
Version 1.2.3 (Aug 16, 2010)
* Moved Settings button to the main screen.
* Fixed a few minor multitasking issues.
* Other minor
fixes.
Drop us a line. Let us know what you think!
Don't forget to keep those positive ratings and reviews coming!
Version 1.2.2 (Aug 6, 2010)
* Fixed a bug affecting multitasking compatible devices:
Could not always replay game if device leveling
option was enabled.
* Fixed a few other minor bugs.
Version 1.2.1 (Jul 12, 2010)
- iOS 4 TESTED
- Support for Multitasking in iOS 4 on supported devices.
- Option to quit game before
finishing.
- Unique explosion for mine snare.
- Increased initial speed of asteroids for novice setting.
- Increased speed of power-up.
- Fixed minor memory leak.
Version 1.2 (Feb 16, 2010)
- NEW WEAPON: Energy Pulse.
- Tap with 2 fingers to release an energy pulse that repels all objects.
- NEW HAZARD: Mine Snare.
- Mines may transform into a deadly snare to draw the ship to its doom.
- NEW SHIELD POWER-UP.
- If captured the shields will recharge to 100%.
- Added OpenFeint achievements!
- Upgraded OpenFeint to 2.4 allowing:
- Multiple accounts per device.
- Access to in-game Forums and
chat.
- Distance based leaderboards.
- Map view with user scores near you.
- Added Statistics Screen after each game.
- Made repeat fire more consistant on slower devices.
- Fixed crash when declining an incoming phone call.
- Fixed a few other rare crashes.
- Minor user interface improvements.
Version 1.1 (Dec 3, 2009)
- Optional global scores via OpenFeint.
- Two difficulty levels: Novice and Experienced (to get in the thick
of it faster).
- Hold the weapons button down to auto-fire torpedos.
- Made Upright play mode more
sensitive.
- Several user interface improvements.
- Fixed a few potential crashes.
- Other minor
fixes.
Version 1.0.1 (Oct 21, 2009)
- Added the ability to play iPod Library music along with game.
- Added visible and audible thrust to the
user's ship.
- Improved frame rate consistency.
- Reduced battery drain.












