Turn-based strategy with simple rules. Easy to learn, hard to master.
The income of your empire depends on the number of cells that you control, for each give a +1 income. At the same time, at some stages the enemy can use the help of the rush to capture huge territories in literally 1-2 turns.
On the map there are trees, ordinary trees and palms. If a tree grows on your land, then you do not get income from it,
so they need to be cut down.
To do this, just step on them as a soldier.
Rocking the economy can be two ways, intensive and extensive.
How to play and what kind of mechanics?
There is a world map, there are several players, you and AI. A maximum like 8.
Objects on the map:
Zones belonging to one of the countries (color);
Neutral zones for capture;
Trees (palms grow faster);
Warriors (4 types);
Towers (2 types);
Houses / settlements.
At all, t's all such a very easy civilization mixed with wargame, which come from board games. The batch takes up to 1-2 hours maximum, rather 30-60 minutes.
A multiplayer to the 8th players in the hotseat mode.WHAT'S NEW: Added diplomacy (disabled by default, include in "battle – more"). Added fog of war (disabled by default, include in "battle – more"). Added music (thanks to Derek Bryant). New levels in the campaign. In the editor you can now choose your color.