5/5 - TouchArcade
5/5 - PocketTactics
9/10 'Gold Award' - PocketGamer
Grand Prize - DevGAMM Moscow 2015
Excellence in Narrative - DevGAMM 2015
Best Game Design Award - Casual Connect EE 2014
Excellence In Narrative Finalist - IMGA 2015
Best Mobile Games of 2014 - TouchArcade
Best Mobile Games of 2014 - Game Informer
Best Mobile Games of 2014 - Gamezebo
Official Selection : Leftfield Collection - Rezzed Show 2013
Official Selection : Indie Games Arcade - Eurogamer Expo 2013
Official Selection : Indie MEGABOOTH - PAX East 2014
WARNING : This game is hard. Check the forum for strategy tips : http://outthere.forumactif.org/
You are an astronaut awaking from cryonics not in the solar system, but... out there... in a far and unknown place of the galaxy. In Out There, you will have to survive, tinkering your ship with what you can gather drifting in the void, and spot garden planets to refill your oxygen supply.
Space is an hostile place ; dangerous and mysterious adventures will mark each step of your travel. You will not only meet intelligent species that won’t care about you, but also deal with ancient powers linked to your destiny and the fate of mankind itself.
Survival and understanding of what is really at stake in the galaxy is the core of what Out There has to offer.
Music by award-winning composer Siddhartha Barnhoorn (Antichamber, The Stanley Parable)
• Google Game Services : 59 achievements, 1 leaderboard
• A dark and melancholic, hard sci-fi adventure
• Explore a freshly procedurally-generated galaxy every new game
• 350+ multiple choices handwritten game book adventures
• Epic main storyline with 4 different endings
• 10 spaceships with different specs to discover
• Crafting system with 20 alien technologies built from 15 materials
• Engage with alien life forms and learn their language
• No combat ! It’s you against the environment
• Eerie score by award-winning composer Siddartha Barnhoom (Antichamber, The Stanley Parable)
• Fantastic pulp comics graphics
• High replay value
I love roguelikes, etc, so I expect frequent deaths, but even with that, it seems like you need a frustratingly specific run to succeed. I'm open to the idea that I need to be better at the game, but while this is a technically sound game, totally worth trying, my losses felt unfair, in a way I learned nothing from, instead of "oh ok, if I do x better, it won't happen again." 100% try, 40% keep.
That gfx is not really my cup of tea.
I bought this game long time and subscribe that the developer still update new content. Try this game and you will realise it worth every buck. P/s. There are a bug that when i die because out of shield point, the game not end and i jump to another ship. This happen when i try to collect fuel from a star.
I respect its artistic imagery and chilling poetics. However, I find the strategy shallow and winning overly hard, even on "Easy". Resource acquisition and management feels tedious, visiting planet after planet and executing the same actions in the same order--orbit, land, drill, add resources, take-off, travel, repeat. I've completed two of the missions failed for many hours on the others and have grown weary of striking out there in the void.
Great game, great devs, I also own the game on steam. I support the devs because I should if I wanna see more good games in the future.