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Doodle Defense

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价格: 0.99 USD

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应用说明

Doodle Defense is a Tower Defense game that can be enjoyed by both casual and hardcore gamers. The game offers enjoyable and colorful game play with a challenging, but fun experience.

On applicable devices, there is a 7 day trial (WP8.1+)! I got rid of ads completely now, so enjoy!

Current Features:
-40 Campaign levels
-9 Freeplay levels
-6 types of enemies
-5 different Towers, 3 different Elements, and 3 Upgrades per built tower
-Creative maps and design
-Local highscores
-Stat tracking for each game played
-Custom path creation

Future Updates:
-Aside from bug fixes, this game is complete and being left. I may do a 'cross-platform' version, but that will not add new features. Bug fixes are still update worthy (hopefully none exist)

5 Types of towers:
-Arrow : Single target, attacks ground and air units
-Cannon : Single target splash damage, attacks ground units only
-Splash : Area of Effect (AoE) attack in radius around tower, attacks ground units only
-Air : Single target shot that splits into two new projectiles, attacks air units only
-Wall : Cheap tower for creating a path for creeps

3 Tower Elements:
-Ice : Slow attack, long range, costly, applies slow to enemies
-Fire : Fast attack, short range, expensive, applies burn to enemies
-Normal : Average stats across the board, cheap

6 Types of Towers:
-Normal : Basic creep that progresses slowly ahead with an average health
-Armored : High health point creep that can take a beating, but is also very slow
-Speed : Fastest creep in the game, but also one of the weakest
-Flying : This creep will bypass your ground defenses and walls by flying from start to finish
-Dividing : This creep will separate and split into smaller creeps until it is killed a total of 7 times
-Parachute : You thought the Flying creep was bad? This creep flies and upon death drops a Normal enemy

Get five stars by skipping waves as quickly as realistically possible for each map, skip the time between each wave, and don't lose lives! The bonus from time and lives is what makes the difference!
Thanks for all the downloads! I am now done developing for it with the release of V1.2 to pursue other games. I WILL still keep track of bugs and fixes if need be. I take pride in extensively testing my games/products to ensure they work. But there are still crazy/rare cases where things blow up.

Oh, PS, ads have been removed :)

#####Update V1.2.2.1#####
-Added global highscores.
-Bug fixes
-Revamp of levels 1-2

#####Update V1.1.1.4#####
-Massive optimization fix. Should run MUCH better. Bug fixes.
-Fixed full screen resolutions

#####Update V1.1.0.3#####
-Removed ads, added small price tag
-20 new levels
-Multiple path, multiple end support/levels
-Made game full screen now. This fixed issues for different device resolutions
-Added 'Doodle Dictionary' that describes all towers/enemies in simple bars
-Added Level Preview window before playing a level rather than immediately starting
-General difficulty adjustments
-General bug fixes
-Art to indicate starts and ends (matching)
-Updated menus
-Fixed star levels being incorrect for new levels

#####Update V1.0.2.5#####
-Balanced difficulty a little more to be easier
-Added Index with values/bars to explain enemies
-Added title animation. Just an aesthetic change for interest
-Fixed minor Credit Screen bug

#####Update V1.0.1.7#####
-Fixed issue with game crashing upon load with certain device regions
-Added a skip button to tutorial
-Fixed minor aesthetic issues
-Fixed minor bug

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