1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days.
Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops in TIME Magazine's #1 Game of the Year 2014.
Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same inklewriter engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.
Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...
80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.
Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!
The app is network-connected, with a live feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world.
Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head.
* "We’ve been dreaming about this future for decades. Guess what? It’s here." - New York Times
* "This brilliant interactive novel re-imagines Phileas Fogg's journey around the world... One of the finest examples of branching narrative yet created." - The Telegraph
* "For people who love high adventures and good writing, 80 Days is a voyage that must be taken" - The Verge
* "A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure" - IndieGames.com
* "This is modern storytelling that engages and delights, and the bold, stylish artwork gives 80 Days almost a graphic novel feel. Pack your case, armchair Passepartout - adventure awaits!" - Joystiq
150 cities to explore. Millions of journeys. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time!
A agreeble surprise that brought me back into fond memories from the 80s reading and re-reading Jules Verne's classics at my grandma in his native Nantes, visiting the museum wielding his name, a visit imbued with the smell of Petit LU cookies as their factory was right across the Loire from the museum.... The game itself is an excellent example of a modern take on IF. I failed my first attempt at the wager, finishing in 90 days, and immediately starting my second and successful in 75 days...
Nov 18, 2020
It's pretty fun and a novel concept for a game. I enjoyed playing and won first time in about 72 days, whilst there is some strategy it's not hardcore - the game is mostly about the story and quite relaxing to play which tbf is pretty unusual. There was some fun dialog and some interesting stuff happened but I was ready for it to be over by the end. I got it on play pass and it's short for a fiver but you could replay by taking a different route which I'm sure I will do at some point
Nov 21, 2020
(last updated a year and a half ago)... It's a fun enough game, but it's quite glitchy. I've lost the game a few times by paying to travel, and then mysteriously not having any money to board and travel. And since each game takes a bit of time to play, losing at the end due to a glitch makes me not want to play anymore. And since it hasn't been updated in 18 months, I'm sure my emails will go unnoticed.
Nov 20, 2020
It's remarkable how well-executed this game is.. Since there are so many variations in paths you can take to accomplish your goal, there are many available options for replayability.
Nov 14, 2020
To this day 80 days remains a masterpiece
Nov 24, 2020