Mountain Crime: Requital
The best thing about this game is the graphics. The story line in the beginning seemed good, but it just goes downhill from there. I played the trial version and thought the beginning of the game was interesting and flowed fairly well, so I bought the full version based on the graphics and relatively good flow of the game in the beginning. (I guess I should have taken a hint when a bridge went out and then the “hero” of the story is suddenly on the opposite side of the bridge on his way to his destination. No logical way he and his bag got across the broken bridge to the other side.)I did like the new twist on the hidden object scenes. That was refreshing. Overall, by the end of this game, I just wanted it to be over. Finding 10 or so screwdrivers in the game seems redundant. (Same for other items like lubricating oil and tape) Once you find a tool like a screwdriver, you should be able to keep it and use it for the rest of the game. I also think these types of games would be much more fun if you found the objects needed in logical places for those objects. There seemed to be so many objects that were in ridiculous places. For example: Finding a needed object that would have needed to be placed there within the past week or less in a room that had been plastered over for many years with no other entrance to the room. That’s just plain bad story writing. ..And regarding the game flow… way too much back and forth from room to room and up and down the stairs looking for objects. Very frustrating. NOT FUN! I didn’t find any logical reason for going to a particular room 7 or 8 times to find a needed item that I wasn’t able to get the first couple of times I visited the room. Worse yet, items didn’t seem to be there the first few times and then magically appeared. Way too many locked cases and rooms. That just got old. Some of the keys are good examples of the bad story writing. A key that had obviously been locked away for years is found in a very odd place, but when the hiding place is opened, there’s a key for a room that would have had to have been used to open and lock the room recently. Just doesn’t make any sense! Or finding a needed item like a role of tape or matches locked inside an object that had more security than a bank!The fact that the environment was raining for the whole game made for a very depressing experience. It probably didn’t help that I played the entire game on a rainy Sunday. Took me about 7 hours total. (I’ve tried a few of these types of games, but played very few full versions of them. This one doesn’t make me want to go out and buy 10 more.)My suggestion to game writers is to make these things more logical and realistic. Start with your story and then make all the game play make sense! Puzzles for puzzles sake alone does not make for a fun experience. I also like to find my objects in places that they might actually be! Sugar cubes on the top of a chandelier. Really??
not always the esasy answer
atmosphere is good and story is good.
Would be 5 stars but...
This game still has some bugs to work out and I haven't beat it yet but I'm getting very close so I do have a feeling that it's going to be short. Graphics are good though it good do with some more cut scenes. I've played all of Alawar's hidden object/puzzle games and I like this one because they've updated the style on the hidden object to try and do something a little different though some people really may not like it. SO if you like the games Just for the HIDDEN OBJECT aspect, DO NOT spend the money!!! Puzzle are pretty simple except for a few which gave me a headache but that's it!
Puzzled by the ending...
Overall the game was great. The puzzles were easy enough, but not too easy, to solve. It reminded me of the Gothic horror mysteries of the forties and fifties in movies. But I have concerns about it. 1. The mystery itself is too short, IMO.2. At the beginning it asks you to name a player. I was expecting to play as that character, not Dr. Philip White.3. If you do release new mysteries, try not to make it so cliched as this ending was. And release them based in the same "universe".4. If your going to have the games based in the modern era, allow the player/character to have a generic cell phone to keep track of clues.
This game was just challenging enough to be very entertaining but not impossible. I really enjoyed it and will be searching for others like it.