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Mobile Gaming

Understand how today’s hottest games acquire, retain and monetize users to learn how publishers big and small can succeed in a crowded app store.

Market Data

Gaming Spotlight: 2020 Review

We’ve partnered with IDC to deliver a detailed analysis of mobile’s increasingly central place in the gaming industry

Mobile Gaming

What is the Impact of COVID-19 on Mobile Games? A Sit Down with Deconstructor of Fun

We joined Deconstructor of Fun’s podcast to discuss how coronavirus has impacted the demand for mobile gaming and the mobile economy at large.

Mobile Gaming

Mobile Minute: Social Distancing Accelerates Multiplayer Mobile Gaming

As people look to stay entertained and connected with friends while social distancing, multiplayer mobile games are in high demand amidst record mobile game downloads.

Mobile Gaming

A Sit Down with Deconstructor of Fun on the State of Mobile Games in 2020

We joined the Deconstructor of Fun podcast to discuss mobile’s massive year in gaming.

Mobile Gaming

Mobile Minute: Google Stadia Brings Console Gaming to the Cloud

As Stadia breaks into the gaming market, mobile gamers stand to benefit.

Market Data

Games Accounted for 70% of Consumer Spend in Apps in Q3 2019

Games accounted for nearly 40% of downloads, and over 70% of all consumer spend across both iOS and Google Play combined in Q3 2019.

Market Data

China Mobile Games: Insights on Going Global

In a joint report from Google and App Annie, we explored the growing movements from China-based publishers into new mobile gaming markets around the world — a deep-dive on differences in gaming preferences and unique competition across regions.

Mobile Gaming

Mobile Minute: Gamescom 2019 & The Next Wave of Global Mobile Gaming Monetization

Global mobile gaming reached $32.8 billion in consumer spend in H1 2019 and subscription gaming platforms are set to accelerate the next generation of mobile gaming monetization.

Market Data

Mobile Gaming Reached New Heights in Q2 2019

Mobile is turning the masses into gamers and setting records in downloads and consumer spend.

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