Illogical and Too Short for the Money
The look and feel of the game are excellent. However, the content itself is problematic. The entire game is extremely short consisting of only a handful of puzzles. I fully agree with other raters that had this been the first episode in a longer game, it wouldn’t be problematic. In addition, the puzzles themselves seem to have no real logic attached and require ramdom guessing to orient oneself. I feel like there are much better puzzle games out there and this was a waste of money.
Fantastic Intro to puzzles
It was only 2 bucks, so I decided to try it. It’s a simple game with a small window but you don’t need much. The premise was to turn on the lights after you read Grandpa’s note. It’s an introduction to Lumina City which Grandpa wanted to tell his granddaughter the story of his adventures in town. Back to the puzzles - it’s kinda the same format at Machinarium only simpler, so it makes it a nice one to try. Takes some skill to think things through. I did have to go back and forth to figure out what I needed to do to open a door or get an object. Commands are basically point and click except for quitting which uses your menu/dock or cmd Q on keyboard. The music was cute and after a while I was humming along with the tune. I liked it enough to go ahead a pay for the LuminoCity which continues the Lume story.
Buying This Game Is Like Contributing to a Kickstarter Campaign
The game is short. Too short for the price. In the same breath, the graphics are beautiful. The story line is interesting, and you want to be immersed in this world. The puzzles are challenging—you’ll need your thinking cap—and rewarding. This is why I was so aggravated when I finished this game a couple of years ago; it was short, and I felt short changed. But I've always felt the game was made with love and care, and, man, did I want more of this world! Years later, I get wind that Lumino City is in development, and checked things out. After watching some “making of” videos, I am highly impressed with State of Play. Lume synthesizes stop motion animation movies with video games. The time and detail it takes to create this amazing world goes well beyond what I had expected—stop motion animation is some of the most time consuming and trickiest kinds of filmaking there is. I am blown away by the process of making these games. Now that Lumino City has come out, which demonstrates a fuller, more dynamic dip into this amazing world, I feel more fullfilled by the original Lume than before. In retrospect, after initially being dissappointed years ago, but have since played the game several times just for fun, I feel I invested in something worthwhile. This is proven by the scope of their follow-up game. Lume is a valiant first effort, and worth buying if not just to support State of Play so that they may have some capital to bring us more content in the future.
This game is so fu-
Wow! Beautiful game! What great puzzles. Just challenging enough to make this really fun. I am having a really great tim- Wait. It’s over? Are you serious? That took like 20 minutes! This is so f-ed. Realistically, this should have been 3 times as long. If this were a demo for the full game, I’d have already bought it, but I’m so annoyed that I paid for something this incredibly short. I don’t care about spending the money, but if you’re going to charge me, you need to give me something that has more value than most of the free apps I use. I’m also guessing that the promise to extend the game was a false one considering it came out in 2012 and I’m writing this in 2015. Not cool. Reallh feels like a cash grab.
A somewhat interesting waste of time
Lume would be an acceptable demo of a cheesey ten dollar point and click game if you could play it full screen. If it were a full game, it wouldn’t appeal to me because the puzzles rely too much on environmental clues rather than strategy or intellect. I don’t miss the $2 it cost me (I’d be upset if ir cost the full $5), but the time I spent playing, however brief, wasn’t really worth it. I do like the concept that the game is actually made of something, but since drawing a game on paper is likely much easier than rendering a 2.5D landscape digitally, more time could have been spent on this.