Market Data

Piccoma Has Surpassed $1 Billion in Consumer Spend in Less Than 6 Years

The manga app’s success is driven entirely by Japanese consumers as they cater to a mobile-first community of comic readers.

Market Data

Meituan Waimai Has Surpassed 100 Million Downloads Globally - Reinforcing the Demand for Quality Food Without Sacrificing Convenience

Meituan Waimai has reached the #1 spot in the Food and Drink Category in terms of daily iOS downloads across 52 countries since launch

Market Data

Consumers in Five Countries Now Spend More than 5 Hours a Day in Apps

Consumers in 12 Major Markets spend over 4 hours per day in mobile apps.

Market Data

The 2021 ASEAN Fintech Adoption Index: Staying Competitive with Mobile-First Banking

EY and App Annie partnered to present new strategic insights on ASEAN-based Fintech apps, what makes them successful and how to create better mobile-first business solutions to compete in a disruptive market.

Mobile Gaming

High Heels Has Surpassed 100 Million in Downloads in Less than 1 Year

This hip fashion-themed Action Hyper Casual game celebrated its success by partnering with a major fashion Label

Mobile Minute

US Consumers to Spend over 900 Million hours on Mobile Shopping Apps this Holiday Season

App Annie predicts that shoppers will spend 20% more time YoY in shopping apps this holiday season, correlating closely to US Census data showing e-commerce sales poised to approach $250 Billion in Q4 2021

Mobile Minute

Summer Travel Spurs 20% Growth in Travel & Navigation App Downloads to Over 1.1 Billion

As consumers seek pandemic-safe travel experiences, summer 2021 sees acceleration in road trips and domestic travel.

Mobile Gaming

Candy Crush Jelly Saga Has Surpassed $500 Million in Consumer Spend Since its 2015 Launch

The third installment of the popular Candy Crush series game saw gains in sessions duration from introducing real time versus mode into the franchise

Market Data

My Talking Angela 2 Debuts at #1 by Downloads in Q3 2021 as Demand for Mobile Gaming Remains High and Quarterly Spend Approaches $23 billion

Q3 2021 Sees 35% Growth in Weekly Consumer Spend in Mobile Games Worldwide from Pre-Pandemic Levels

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